A New Way To Play

An Accessibility Project That Is Redefining The Way Families Interact While Playing Video Games

A New Way
To Play

An Accessibility Project That Is 
Redefining The Way Families Interact 
While Playing Video Games.

Context And Conceptual Statement

October 2020 - Ongoing

This project is a collaboration between the Department of Design and the colleges of Engineering and Nursing at OSU. I was hired on as the primary force that would design the concept they birthed. The team dubbed the Circle Collaborative, is aiming to build a wearable accessibility videogame controller that turns individuals into the controller themselves. This ability is particularly useful in situations where players have limited cognitive and or physical abilities that prevent them from playing video games normally.

Role

Industrial Designer
‍‍
Sketching, SLA 3D Printing, 3D Modeling, Prototyping, Experience and Interaction Design, and Research

Note: I am unfortunately unable to share all details of this project at this time. The project is currently in the process of patent approval.

1. Ideation

Initial Ideation, Sketching, and Material Exploration

My early exploration was centered around form. I focused on creating a simple yet soft structure. Eventually color was applied in the form of geometry to create an aesthetic both adults and kids can resonate with. Early sketches of hands touching allowed for assistance in placement of the touch point and eventually contributed to the final concept rendered in the bottom of this section.

Exploration Geared Towards Creating A Simplistic Form For The Primary Case

Discovering Possible Touch Sensor Placement Locations

Understanding Simple Strap Forms And Possible Retractable Systems

Developing Arm Placement And Form Further

Developing Arm Placement And Form Further Along With Elastic Strap Design

Developing Arm Placement And Form Further With Retractable Strap Design

Ideating The Sensor And Electronics Consideration

Ideating The Sensor Further And Understanding Arm Placement

Understanding The First Person Perspective

The Final Concept With Graphical Application

2. Prototyping

3D Modeling, SLA 3D Printing, Prototyping, Sewing, and Buckle Design

Previous material decisions and initial designs led to swift modeling and production of early prototypes. It was found that Velcro would not be a suitable solution for the range of arm sizes this device would have to fit. It then became necessary for me to ideate and create a buckle solution that would work with my already designed PU leather strap.

Testing the Silicone For Soft Touch And Effectiveness At Reading Inputs While Also Investigating Primary Board Housing's Connections

Prototyping the Strap And Velcro Connection Points As Part Of Some At Home Pandemic Prototyping

Exploring Buckle Mechanisms

Understanding The Way A Buckle Would Look And Feel With  Ideal One Hand Use

Splitting The Buckle Makes It Easier to Lace And Construct

3. Production Of User Testing Models

Refined Prototype Development, Package Design, and Graphic Design

After better understanding the flaws and downsides of my design through prototyping, I moved into the production of our final units. These devices incorporate all of my previous learnings through ideation and prototyping and shows how the system works.

Close Up Of The Green Colorway

Our Blue And Red Colorways

Close Up Of The Blue Color Way

Our Sky Blue And Green Colorways

By Implementing A Buckle System, I Was Able to Ensure The Device Would Fit A Range Of Family Member Sizes

The Ultimate Goal Is To Develop An Experience For Children And Adults In Families To Foster Love, Interaction, And Physical Connections While Enjoying Gameplay

4. The Future

Packaging, Research, and Reflections

In early 2021 the Circle Collaborative group will be running user tests with the four prototype units the team constructed. During these tests, I will have the opportunity to investigate in case uses of this first prototype and get a better sense of usability, aesthetic appreciation, and user experience. Following these tests, I will design a second phase prototype that accounts for our research findings. In the future we hope to implement designs with better aesthetics and hope to eventually implement skin to skin interactions to improve user experience.

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