I am a passionate UI/UX designer at olliv by coinflip. I have an immense passion for accessibility, flexibility, and unique interactions in all of my designs.
Scroll down to see some projects 🡣
Leverage synthesized research to iterate on functional prototypes with evaluation of prototypes through user testing.
Develop testing sessions, questionaries, empathy maps, and task analysis to produce meaningful insights on the development of both physical and digital products.
Utilize iterative sketching and physical prototypes involving 3D printing and modeling to test and produce final physical forms.
Over the course of my education and work, I have had the opportunity to work with multidisciplinary teams of engineers, business partners, and research groups to create some truly interesting projects. These are some I would like to share.
A grocery delivery application aimed at delivering a one click shopping experience based on machine learning and a curated selection of items.
A cryptocurrency platform aimed towards bringing crypto newbies to purchase their first crypto assets and to introduce them to the web3 space.
A Case Study on the way in which eBook users discover new media and how those media discovery insights can be applied to Audible's search functionality.
A unique video game platform that enables children with cognitive or physical limitations to participate in gaming with friends, family, and caregivers.
Over the course of my education and work, I have had the opportunity to work with multidisciplinary teams of engineers, business partners, and research groups to create some truly interesting projects. These are some I would like to share.
A cryptocurrency platform aimed towards bringing crypto newbies to purchase their first crypto assets and to introduce them to the web3 space.
A grocery delivery application aimed at delivering a one click shopping experience based on machine learning and a curated selection of items.
A Case Study on the way in which eBook users discover new media and how those media discovery insights can be applied to Audible's search functionality.
A unique video game platform that enables children with cognitive or physical limitations to participate in gaming with friends, family, and caregivers.
I have found this process functional in producing optimized and thoughtful products in both the physical and digital space.
Identify user problems through research methods such as structured interviews, observations, and group codesign sessions.
Leverage synthesized research to produce functional prototypes that address user needs providing an opportunity for testing and iteration.
Production of documentation required to fully understand design decisions and how they influence the users.